The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything

Download The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything AudioBook Free

A decade from today, the center of your digital lives won't be the smartphone, but device that looks like ordinary spectacles: except those eyeglasses will have settings for electronic and augmented fact. Everything you really see and what is computer made will be merged so tightly along, that we won't really be able to tell what is real and what is illusion. Instead of coming in contact with and sliding on the mobile phone, we will make things happen by moving our sight or by brainwaves. When we talk with someone or play an online game, we will have that person in the same room with us. We are in a position to touch and feel them through haptic technology. We won't need to do some searching online with words, because there will be a new Visible Web 100 times bigger than the existing Internet, and we'll find things by images, buy things by brands, or simply by looking at a company logo on the coat of any passerby. Vocabulary will be irrelevant, and a vendor in a expanding world will have access to global markets. Medical devices will treat schizophrenia, allow quadriplegics to walk. People will be able to touch and feel items and others who are not actually there for discussions, games as well as perhaps intimate experiences. From kindergarten to on-the-job, learning will become experiential. Children will visit great battlefields and tour traditional places in VR somewhat than read about them in content material catalogs. Med students and doctors will learn and practice on electronic humans somewhat than cadavers; engine oil rig personnel will learn how to handle emergencies, prior to the ever leave the house office. The Fourth Change is based on two years of research and about 400 interviews with technologists and business decision creators. It clarifies the technology and product landscape on an even made to be interesting and beneficial to business thinkers and basic audiences. Mostly it talks about how precisely VR and AR are already getting used, or will be used within the next one-to-three years.


Category: Games & Strategy Guides

Details

Publisher

Patrick Brewster Publishing

Language

English

ISBN

DATE

2016-11

Author

Robert Scoble

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