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Twenty years ago the boundary between worlds slipped. It'll be a while prior to the political, communal, and religious upheaval settles down, however the good news is currently you can book a vacation to Valhalla as easily as you can go to NEVADA. Your agent might be a Hardwood Sprite. Your mechanic might be a Minotaur. For better or for worse, Supernormals are part of Globe life. Five years ago Tessa Reddick was convicted of getting rid of her whole family: 37 Witches from one of the most powerful covens in history. She's been locked up at Lakeland Psychiatric hospital, still grieving but mad as hell at whoever - or whatever - put her there. Around 30 minutes ago, a good looking FBI agent arrived to spring Tessa from the joint - but there's a price. A series of murders is picking off Supernormals, and the feds need the help of the previous known Reddick Witch. Motivated to learn who established her up for the show up, help solve the FBI crimes, and perhaps get closer to her mystical (and significantly hot) Dark Elf spouse, Tessa is more than willing to play witchy Nancy Drew. But Tessa has few friends still left, and something is coming for her, too - maybe it's the one who framed her and killed her coven or simply a new foe with a taste for Witch's blood. Solving crimes, doing magic, ingesting bourbon. It's dusty work, but a person has to do it.