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More than anything, Tom Raines desires to be important, though his shadowy life is anything but that. For years, Tom's drifted from gambling establishment to casino with his unlucky gambler of any dad, gaming for his or her survival. Keeping a roof top over their minds depends upon a careful combo of skill, good luck, con artistry, and staying invisible. The other day, Tom puts a stop to being unseen. Someone's been viewing his virtual-reality prowess, and he's offered the incredible - a place at the Pentagonal Spire, at the very top armed service academy. There, Tom's intuition for battle will be placed to the ensure that you if he moves, he'll enroll in the Intrasolar Makes, assisting to lead his country to win in World War III. Finally, he'll be someone important: a superhuman conflict machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire supports anything that Tom's always sought - friends, the likelihood of a lover, and a life where his every action concerns - but exactly what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic buzz ride of any debut crackles with memorable heroes, incredible wit, and a vision into the future that asks startling, well-timed questions about the melding of mankind and technology.