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What happens when the haggling is done and the shops are closed? If the pursuit has been given, the steeds saddled, and the adventurers are off to their next face? They keep carefully the world running, the meals prepared, and the horses shoed, yet what adventurer has ever before spared a thought or concern for the Non-Player Individuals?In the city of Maplebark, four such NPCs settle set for a night of actively ignoring the adventurers drinking alcohol in the tavern when things go quickly and fatally awry. After the dirt settles, these four find themselves confronted with an impossible choice: pretend to be adventurers starting an activity of near-certain loss of life or see their town and loved ones destroyed. Equipped only with salvaged equipment, second-hand knowledge, and a magic formula that could easily get them killed, it will require all types of miracles if they hope to accomplish their charade. And perhaps if they be successful, the deadliest part of their journey may well be what awaits them at its end.