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The richly informed narrative of the Silicon Valley era that launched five major high-tech establishments in seven years, laying the building blocks for today's technology-driven world. At the same time when the five most valuable companies on earth are high-tech businesses and nearly half Americans say they can not live without their mobile phones, Troublemakers discloses the untold report of how exactly we got here. This is the gripping tale of seven exceptional women and men, pioneers of Silicon Valley in the 1970s and early on 1980s. Together they proved helpful across generations, establishments, and companies to bring technology from Pentagon offices and college or university laboratories to ordinary people. In doing so they changed the entire world. In Troublemakers, historian Leslie Berlin presents the folks and experiences behind the birth of the Internet and the microprocessor as well as Apple, Atari, Genentech, Xerox PARC, ROLM, ASK, and the iconic venture capital businesses Sequoia Capital and Kleiner Perkins Caufield & Byers. In the space of only seven years and 35 miles, five major establishments - personal processing, video games, biotechnology, modern venture capital, and advanced semiconductor logic - were blessed. Of these same years, the first Arpanet transmitting came into a Stanford laboratory, the university started out licensing faculty inventions to businesses, and the Silicon Valley technical community started out mobilizing to build up the lobbying clout and effect that have become critical the different parts of modern American politics. In other words we were holding the years when one of the very most powerful pillars of our modern invention and politics systems was initially erected. Featured among well-known Silicon Valley innovators like Steve Careers, Regis McKenna, Larry Ellison, and Don Valentine are Mike Markkula, the underappreciated chairman of Apple who possessed one-third of the business; Bob Taylor, who kick-started the Arpanet and masterminded the personal computer; software businessperson Sandra Kurtzig, the first woman to take a technology company consumer; Bob Swanson, the cofounder of Genentech; Al Alcorn, the Atari engineer behind the first wildly successful video game; Fawn Alvarez, who increased from an assembler on a factory line to the professional suite; and Niels Reimers, the Stanford administrator who modified how university inventions reach the public. Together these troublemakers rewrote the rules and invented the near future.