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Magic is increased. When magic delivered to the world, it might have saved humanity, but greed and thirst for electricity brought on mankind's downfall instead. Now once-human monsters called Howls prowl forgotten streets, their appetite led by corrupt necromancers and the all-powerful Kin. Only Hunters have the power to fight in the unending war, using the same magic that ended civilization in the first place. However they are losing. Tenn is a Hunter, resigned to deal with even though hope is nearly lost. When he's singled out by the seductive Kin called Tom‡s and the enigmatic Hunter Jarrett, Tenn realizes he's turn into a pawn in a larger game. One which could switch the tides of war. But if his mutinous magic and wayward center get in the way, his power may not be used in favour of mankind. If Tenn fails to play his part, it might cost him his friends, his life...and the whole world.