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Freedom is not a place Tranquility would normally happen to be, but she's there on the mission to save her brother and cousin, Walker and Trip. BECAUSE THE Great War, the planet has become a barren and unfriendly place. If Tranquility didn't know that, she certainly does indeed as soon as she winds up in the walled-off city of Independence. It turns out that this city is anything but free. Its people are ruled by a group of huge, spiderlike robots, aptly named Overseers. Harmony's big plan is to get in there, save Walker and Trip, and then grab one of the Overseers' steam engines to use in their big get away. The only thing going in her favor is a runaway from Independence and two rusted-out, falling-apart robots who have offered her their help. Now that Harmony has put together her strategy, all they want do is sneak Walker and Trip out of the prison cell and then figure out how to run a steam engine motor. Easy, right? Chuck into this crazy combination a few Overseers decided not to let this crackpot group get away and a steam engine motor low on normal water, and the experience turns into an extended airfare to Forbidden - one that's fraught with threat.