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What do we think about when we think about play? A pastime? Video games? Childish activities? The opposite of work? Reconsider: If we are happy and well rested, we might approach even our day to day responsibilities in a lively way, taking the frame of mind of play without the activity of play. Just what exactly, then, is play? In Play Issues, Miguel Sicart argues that to learn is to be on the planet; playing is a form of understanding what surrounds us and a way of interesting with others. Play will go beyond games; it is a mode of being individual. We play games, but we also play with playthings, on playgrounds, with technology and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool to be - not tied to objects but brought by visitors to the complex interactions that form their daily lives. It is not separated from truth; it is part of computer. It is enjoyable but not always fun. Play can be dangerous, addictive, and detrimental. Along the way Sicart considers playfulness, the capacity to use play beyond your framework of play; playthings, the materialization of play - instruments but also play pals; playgrounds, play areas that enable all sorts of play; beauty, the aesthetics of play through action; politics play - from Maradona's goal against England in the 1986 World Glass to the hactivist activities of Anonymous; the politics, cosmetic, and moral activity of game design; and just why play and pcs get along so well. Cover image: Ann Hamilton, The Event of an Thread, 2012-2013. Otto Archive/Polfoto, photograph by Wayne Ewing.