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When the neighborhood government bodies ask Kyle Juenger to hunt a shape-shifting Glyrinny spy, he can't refuse. After all, he may use the reward to displace his paralyzed legs with cyberware, and perhaps even to return to his home world. Besides, he hates the morphs - those invasive, brain-eating monstrosities whose weaponry cost him his legs. Kyle's best business lead is the Scorpion, a mercenary ship armed to one's teeth. Grimm, the Scorpion's pilot and captain, fascinates Kyle. He's everything Kyle lost with his legs, and he's from the same home world. He's also of the warrior caste - fifty percent priest, half savior. But Grimm's been twisted by life as a merc, and Kyle's trapped undercover as a criminal on the run. It doesn't stop Grimm from approaching to Kyle, or from insisting he's more than the amount of his history and his unproductive legs. But Kyle has other concerns - like traffic monitoring an unhealthy morph who could be wearing anyone's face. And as if things weren't complicated enough, Kyle can't inform if Grimm is part of the solution... or part of the problem.